Craig

Halo Infinite: Death or Revival?

After taking a couple of weeks to allow the gameplay reveal of Halo Infinite to simmer in my thoughts, I confidentially can say I’m excited about what I have observed. However, not without a certain degree of reservations. Expectations are sky high, and the internet is ablaze with memes of Craig the Brute, but the real question is where does the flagship title for the next generation of Xbox go from here?

In truth, the next generation of Xbox is more GamePass than it is Series X. And Halo becoming a live service, or a platform that will be continually updated over a ten year period, fits in with a GamePass oriented future. This isn’t necessarily a bad thing either. The lore of Halo is rich and expansive, and the fact that Infinite begins on Zeta Halo delights my inner child to no end.

My main concern here is the rating: please let it be Mature as opposed to Teen. Considering this is the home of the palace of pain, Mendicant Bias, and the Primordial, not to mention a simultaneous war against the Banished and Cortana-led Prometheans (honestly, I think she’s been corrupted by the Flood). Will the precursors return? Will the flood invade from the far reaches of space? What of Atriox? So yeah, this is some rich soil for story to be grown over a prolonged period of time.

I adored the gameplay they showed off on July 23. I really did. It felt far more like Halo than Halo 4 or 5. I dig the grappling hook and the drop shield. I also thought the interaction between the pilot and Master Chief was well crafted. The AI appeared solid, and this Escharum figure got my blood pumping. Halo Infinite is hitting the right notes so far in regards to story and gameplay, two of my key ingredients in developing a good game. It’s a solid foundation to build on.

Also, the multiplayer going free-to-play doesn’t bother me. I’m hearing rumors of a Battle Royale mode being added, and as long as they include classic modes the series is famous for, this should fit in just fine. Going free should, in theory, create the largest player base in the history of Halo. Will there be Mircotransactions? Possibly. I saw a rumor of a Battle Pass and I’m not overly worried about it. I’ve also heard if you buy the physical copy of the game you won’t have to buy a battle pass. While this is unclear, a 120FPS multiplayer Halo packed with all the goodies the series is known for, plus a battle royale mode and the largest player base in history, leaves me satisfied for now.

Last bit of the good feels: knowing story expansions will be free also makes me happy. Not to mention this is a OPEN WORLD Halo game with RPG elements. Yes, please. New weapons? Check. Will there be new vehicles? Dual wielding? Assassinations? Space combat? Different worlds to explore? An entire ring to transverse? The musical score is already shaping up nicely. Honestly, I feel the negativity online towards this game thus far has been misplaced to a large degree. Plus, give me more Craig! And on a side note, I’ve heard rumblings that Forge is going to be epic.

Ok, now on to the negative. The graphics, while colorful and definitely a call back to CE, were still flat. There was no ray tracing (and apparently this will be an add-on? Needs to be day one). I did see some improvement between the gameplay reveal and the trailer they released right after. Still, a lot of work needs to be done. And the sound from the weapons also left me underwhelmed. My gut feeling is a lot of this will be fixed over time after the game is released. I think this is a mistake. This title should be a graphical powerhouse. It doesn’t have to wow in the “realism” factor, but it needs to be the best looking Halo ever, while keeping in line with the series art style. I feel like I’d be beating a dead horse if I continue on this line of thought, but seriously, 343, you have a $500 million budget. Improve the visuals.

Losing two legacy weapons, the magnum and shotgun, is unacceptable. I like the idea of customizing weapons and introducing new variants, but don’t remove legacy weapons. They are staples of the franchise. Include them.

The gameplay area they decided to present, underwhelmed. It felt lackluster when taken in the context of: here’s the next evolution of the biggest franchise on Xbox. The pop-ins were concerning. The fact that this was the most “stable” demo the game has thus far is concerning. Will it be released with bugs? Memories of the MCC launch come to the forefront of my mind. Will this launch be drenched with glitches and broken elements? Will the game be delayed?

Overall, I tend to lean more on the positive side of things. I am optimistic regarding Halo Infinite. I have faith that 343 is doing all in its power to do the series justice. Microsoft has essentially granted them a blank check, giving them all the financial backing they need to be a success. I would love to see destructible environments, the ability to create missions in Forge, and a more in-depth melee system. I’m also still waiting for the day I can take out an enemy base, jump into a starship, fly into orbit, engage in space combat, land on an enemy ship, blow up the enemy ship, and head back down to the enemy base where I get shot down and parachute onto an enemy tank in the middle of a massive ground conflict. Am I dreaming? Maybe. But isn’t that what next-gen console launches are supposed to do? To cause you to dream about the possibilities? To imagine the limits that will be pushed? Here’s hoping that Halo Infinite is everything it needs to be and should be.